SUMIKOの「ブロマガもまったりお送りしております?」

二日に一度ゲーム実況動画をあげています。ニコニコからはてなブログへ引っ越してきました。

0.9.5 : 新しいNPC、AIの改善、アイテムの調整

3月13日
Update 0.9.5: New npcs, better AI, modded items
アップデート 0.9.5: 新しいNPC、AIの改善、アイテムの調整

Rising World - red51
 
Hey folks!
やあ、諸君!

The new update is finally available! First of all, thank you very much for your patience!
新しいアップデートがついに導入されました!まずは、皆さんの忍耐に感謝します。

This update introduces a lot of new features and changes, but our main focus was on reworking the NPC behaviour as well as adding new hostile NPCs. You will now find small groups of bandits roaming the forests during night, and underground dungeons are now populated with skeletons. In addition to that, spiders spawn randomly in deep caves.
このアップデートは多くの新機能と変更を導入されていますが、一番の焦点は、NPCの行動の修正と、新しい敵対NPCの追加にありました。あなたは夜間、森の中を徘徊する山賊の集団に遭遇するでしょう。アンダーグラウンドのダンジョンでは、今、スケルトンで占められています。それに加えて、蜘蛛が深い洞窟にランダムで出現するようになりました。



When fighting with bandits or skeletons, you can use your sword to block their attacks (so you take less or even no damage, but keep an eye on your stamina). Obviously this only applies to melee attacks - so watch out for enemies equipped with bows and arrows!
山賊やスケルトンと戦うときに、あなたは剣を使って敵の攻撃をブロックすることができます。(この時、貴方はダメージをより少なく、またはまったくなくすことができるが、スタミナには気をつけてください。)当然ですが、これらは近接攻撃に限っての話で、弓矢などを装備している敵には気をつける必要があります。
  • 剣を持って右クリックでガードできます。
  • 実際やってみましたが、かなりのスタミナが消費されるようです。
    (スケルトンに殺されそうになりました^^;)

Of course you can disable any NPC you want, and you can also change the spawn rates for both animals and enemies. So if you don't want to deal with bandits or monsters, you can simply turn them off.
もちろん、貴方は望むどんなNPCについても無効にすることができます、そして、貴方は動物と敵、両方のスポーン率を変更することができます。なので、もしあなたが山賊やモンスターとの戦闘を望まないのなら、単純にそれらを無効にできます。



But when talking about NPC related things, that doesn't mean that this update is only about enemies. We improved the NPC AI and collision detection with this update, so NPCs should no longer be able to walk through walls, fall through the ground or warp to the roof of your building. In case you still experience any of these issues, please let us know!
しかし、NPCに関連して言えば、このアップデートは敵についてだけのものではありません。私たちは、このアップデートで、NPCのAIと衝突判定について改善しましたので、NPCたちはもう、壁をすり抜けて歩いたり、地面の穴に落ちたり、建物の屋根にワープしたりなどはできません。もしも、そのような問題を発見した場合には、その旨ご連絡ください。

We also reworked the spawn behaviour of NPCs: they are able to respawn in chunks which haven't been modified, and animals mostly spawn in herds now. Alerting one herd animal also alerts all other herd animals.
私たちはまた、NPCの出現条件も調整しました。未探索のチャンクにおいてもリスポーンできるようになりました?そして、多くの動物たちは、群れでスポーンするようになりました。一匹の動物の警戒は、群れのすべての動物たちに伝わります。
modified chunksの意味がいまいちよくわかりませんが、ようするに、動物たちが群れで行動し、一匹を攻撃すると群れの動物たち全員が、逃走および攻撃をするという意味みたいです。
ただ、実際に狩りをおこなっても、このような群れによる挙動は見られないんですよねー。この辺はもっと調査が必要みたいです。



There is also another important feature in this update: it's now possible to load custom items (e.g. tools or weapons) through the plugin API. This makes modding a lot easier. We will update the plugin API and also release a few example plugins in the next few days.
他にも重要な新要素がこのアップデートにはあります。:カスタムアイテム(例:ツールや武器など)の導入がAPIプラグインを通して可能になりました。これらは、MODを作ることをより簡単にします。私たちは、APIプラグインをアップデート予定ですし、ここ数日でいくつかのサンプルプラグインを公開予定です。
いまいち翻訳しきれていませんが、どうやら、以前アップデート予告にも出ていたカスタムアイテムについての導入がされたようです。

Apart from that, we implemented several other new features and changes. Blueprints can now store terrain data and water, there are some new items (weed whacker and venison), we added several new music tracks, we reworked the screenshot feature (it's much more powerful now) and last but not least we've fixed a lot of bugs. Check out the changelog to get an overview of all changes.
このほかにも、いくつかの新機能や変更点があります。Blue Print(青図)は、地形データと水源を保存できるようになりました。いくつかの新アイテム(weed whacker(芝刈り機)とvenison(鹿肉))が導入されました。いくつかのミュージックトラック(楽曲?)が追加されました。スクリーンショット機能(とても強力な)を再導入?しました。そして、最後におろそかにできないのが、多くのバグを修正しました。すべての変更点の概要を得るために、以下のChangelog(変更点)をチェックしてください。
  • 芝刈り機はTier IIの作業台で作れます。クリックを押しっぱなしで草を刈れます。(アイテム化はできません。)
    材料はAlminium Rodx16、Tungsten Rodx16、Iron Platex16
  • venison(鹿肉)は鹿から取れます。調理時間は5分(7分で焦げる)。詳しい調査はまだですが、結構な回復量があり、Beaf Steakなみには回復するようです。
  • ワールド生成のメニューに、あらたに、「Starting Biome」(スタートバイオーム)と「Enemies」(敵性NPCの有無)が追加されました。バイオームは、Default(たぶん草原バイオームスタート)、Desert(砂漠)、Snow(雪原)、Ocean(海)、Random(ランダム)から選べます。敵性NPCは、Bandit(山賊)、Skelton(スケルトン)、Spider(蜘蛛)、Rat(ネズミ)をそれぞれON/OFFにできます。
__________________________________________________

Changelog 2019-03-12 (0.9.5):
  • [New] New NPCs: bandits and skeletons with various equipment and outfits
  • [New] Bandits spawn randomly in forests (during night), while skeletons spawn randomly in dungeons
  • [New] Animals / NPCs can now respawn after a given amount of time
  • [New] Animals usually spawn in small herds now
  • [New] When a herd animal is alerted, other herd animals are also alerted.
  • [New] Spiders and rats spawn randomly in caves and abandoned cabins.
[NEW]新NPC:様々な装備と服装の山賊とスケルト
[NEW]山賊は(夜間に)森の中にランダムでスポーンします。スケルトンはダンジョン内にランダムにスポーンします。
[NEW]動物/NPCは、時間経過でリスポーンします。
[NEW]動物たちは小さな群れを作ります。
[NEW]群れの一匹の警戒は、他の群れの動物たちにも伝わります。
[NEW]蜘蛛とネズミは、洞窟や廃屋にランダムでスポーンします。
 
  • [New] When creating a new world, you can select a starting biome / area now
  • [New] Custom / modded items can now be added via API
[NEW]新しいワールドを作成した際に、スタート地点のバイオームと地域を選択できます。[NEW]自作/改造されたアイテムをAPIを通して追加できます。?

  • [New] New tool: weed whacker
  • [New] Added 7 new music tracks
  • [New] Added settings for screenshots (resolution, quality, hud etc)
  • [New] Added settings to change the animal and enemy spawn rate
  • [New] Added venison, which is obtainable from wild animals
  • [New] Terrain can now also be stored in blueprints
[NEW]新しいツール:weed whacker(芝刈り機)
[NEW]7つの新しいミュージックトラック
[NEW]スクリーンショットの設定の追加(解像度、品質、表示など)
[NEW]動物や敵のスポーン率の変更の設定の追加
[NEW]野生動物から入手可能なvenison(鹿肉)の追加
[NEW]Blue Print(青図)に、地形も保存できるようになりました。
  • [New] Added "Toggle Crouch" and "Toggle Walk" key bindings
  • [New] Added gloss effect / environment mapping for some clothes (e.g. armor)
  • [New] Added settings for grass view distance
[NEW]「ずっとしゃがむ」と「ずっと歩く」キーを設定できるようになりました。
[NEW]光沢や環境光が衣類にも描画されるようになりました。(鎧など)
[NEW]設定画面で草の描画距離が設定できるようになりました。
  • [New] Added support for DNS SRV Records (Multiplayer/"Connect to IP")
  • [New] Added "continuous editing" for creative terrain tools (keep mouse button pressed to edit the terrain)
  • [New] Creative mode terrain tools now have "water" as textur (i.e. the paint [3] and area tool [4] can now be used for water)
[NEW]マルチプレイヤー(IP接続)は、DNSサーバーレコードをサポートしました?
[NEW]クリエイティブモードの地形ツールに「Continuous editing」機能が追加されました。(マウスボタンを押しっぱなしで地形を作成できます)
  • [New] Added proper headshot detection for other players
  • [New] Added new filter to server list to hide password-protected servers
  • [New] Added command "disablenpc" to permanently disable an npc for the current world
  • [New] Implemented GPU skinning to improve the performance regarding animations
[NEW]他のプレイヤーのヘッドショットの適正距離が追加されました?
[NEW]サーバーリストにパスワードで保護されたかどうかの新しいフィルタが追加されました?
[NEW]現在のワールドからNPCを無効化するコマンド「disablenpc」が追加されました。
[NEW]アニメーションに関するパフォーマンスを向上させるためにGPUスキニングを実装しました。
  • [Change] Player no longer gets "stuck" on walls when walking against walls
  • [Change] Projectiles / Arrows despawn now after a given amount of time
  • [Change] NPCs now also take damage from traps (with a few exceptions)
  • [Change] Increased range for picking up items
  • [Change] Increased range for "editconstruction" command
  • [Change] Reduced height of player while riding a horse or donkey
  • [Change] There is a small cooldown now when using tools by clicking the mouse button rapidly
  • [Change] Deleting a custom image now removes all instances in the world
  • [Change] Toggle aiming with a weapon is now disabled by default (can be changed in settings)
  • [Change] Grenade / TNT cooking is now possible
  • [Change] Water is now correctly rendered in front of a blueprint preview if it is opaque (press Return-key)
  • [Change] The "flatten tool" in creative mode terrain tools (F5, press Return-key) now shows the current elevation
  • [Change] Blueprints can now still be loaded if they were accidentally unzipped after downloading them
  • [Change] Chainsaw is slightly more efficient now
  • [Change] Reworked sword animations
  • [Change] Player no longer takes damage from projectiles / arrows in creative mode
  • [Change] Arrows and firework rockets can no longer be abused to climb walls (removed collision)
  • [Change] If fly mode is disabled, double tapping F2 no longer teleports you to the surface
  • [Change] Improved some sound effects
  • [Change] Removed CPU load diagram, since it was causing performance issues on some operating systems
  • [Change] Removed some unnecessary debug outputs from log
  • [Bugfix] Fixed issue that chunks sometimes became invisible while editing them
  • [Bugfix] Fixed issues with "undoblueprint" command (need feedback)
  • [Bugfix] Fixed issues with modular construction element placement (need feedback)
  • [Bugfix] Fixed random native crash (need feedback)
  • [Bugfix] Fixed issue that some objects became unusable sometimes for no reason
  • [Bugfix] Fixed item stacks disappearing sometimes when moving them from chests to inventory
  • [Bugfix] Fixed issues when placing blocks or construction elements (weird collision behaviour)
  • [Bugfix] Fixed issues when posters were referring to an already deleted custom image
  • [Bugfix] Fixed issues with projectile collision detection when standing close to a wall
  • [Bugfix] Fixed extreme "z-fighting" (flickering) when walking against walls
  • [Bugfix] Fixed wrong animation of dead animal corpses in some situations
  • [Bugfix] If "Keep Inventory" is enabled, you no longer lose your inventory when quitting the game without respawning
  • [Bugfix] Player should no longer fall through the ground in certain cases when teleporting (need feedback)
  • [Bugfix] Fixed problem that sometimes teleported the player to sky when using the "gotospawn" command
  • [Bugfix] Headgear of dead players is no longer in the wrong position
  • [Bugfix] Fixed wrong custom journal element position if "pivot=center" was set
  • [Bugfix] Fixed memoryleak related to gun sounds
  • [Bugfix] Fixed issue with picking up items

Changelog 2019-03-12 (0.9.5.1):
  • [Bugfix] Removed red debug square
  • [Bugfix] Fixed crash related to plugins which modify npc positions


Changelog 2019-03-13 (0.9.5.2):

  • [New] Command "givenpcitem" to give an item to an npc
  • [New] You can now also get venison from giraffes
  • [New] Stamina can now also be disabled server side
  • [New] Added spawn protection setting to config.properties file (for SP)
  • [New] Added separate "fly" permission for creative mode (to disable fly mode)
  • [Change] Reduced respawn rate for npcs
  • [Change] Blueprints no longer include air when placing terrain (can be changed in config)
  • [Bugfix] Fixed wrong spawn position when creating a new world
  • [Bugfix] Fixed yellowish glow of items and player in inventory
  • [Bugfix] Fixed a bug which was responsible for certain performance issue
  • [Bugfix] Fixed water not being visible if placed via blueprint
  • [Bugfix] Fixed issues with grinder and spinning wheel

 

Changelog 2019-03-14 (0.9.5.3):
  • [New] New item: Club, which is craftable from the very beginning
  • [New] Added command "deleteallnpc" to remove all npcs from the world
  • [Change] Furnaces now provide warmth to the player if he is nearby
  • [Change] Changed mining drill sounds
  • [Bugfix] Fixed performance issues related to npcs (need feedback)



Changelog 2019-03-18 (0.9.5.4):
  • [New] NPCs won't see you if you sneak up on them from behind
  • [New] Added setting to enable bandits to spawn during the day
  • [New] Command "deleteallnpcs" now optionally accepts a type and range constraint
  • [Change] Added separate spawn settings for bandits and skeletons
  • [Change] Weed whacker now has a RMB functionality (cuts the grass half length)
  • [Change] Weed whacker can no longer destroy trees
  • [Change] Bandits have slightly more health points now
  • [Change] Reduced run speed of bandits and skeletons
  • [Change] Stamina is now only reduced when running forward
  • [Change] Added new mining drill sounds for various materials
  • [Change] Increased placement range for construction elements
  • [Change] Increased speed of most tools
  • [Bugfix] Fixed horse sounds
  • [Bugfix] Fixed bug which mixed up horse inventories with existing chests
  • [Bugfix] Fixed hitbox of small animals
  • [Bugfix] Fixed players not being able to damage other players in mp
  • [Bugfix] Arrows shot by npcs now also cause damage if pvp is disabled
  • [Bugfix] Fixed wrong scaffolding placement positions


Changelog 2019-03-25 (0.9.5.5):

  • [New] Added console command "cleanup images" to delete all unused images
  • [New] Added console command "enablenpc" to re-enable an npc to spawn in the world that has been disabled before
  • [New] Added small icons to indicate if grid, modular snapping or manual positioning is active
  • [New] Added permission "blueprint_placeterrain" to enable/disable placement of terrain via blueprints
  • [Change] Removed unnecessary debug output
  • [Bugfix] Fixed command "debugplayerbody" (for API)
  • [Bugfix] Fixed crash related to custom items
  • [Bugfix] Fixed issues when moving items from inventory to chest and vice versa (need feedback)
  • [Bugfix] Fixed npc collision issues if multiple construction elements are placed in a row
  • [Bugfix] Boats no longer move if the player is freezed (e.g. when outrunning world generation)

 

Changelog 2019-03-26:
  • [Bugfix] Fixed npcs sometimes being invisible in multiplayer
  • [Bugfix] Fixed "goto" command
  • [Bugfix] Fixed sitting position on some seats

 

Changelog 2019-03-31:
  • [Bugfix] Fixed disabled npcs not working properly
  • [Bugfix] Fixed some smaller issues related to custom items

 

Changelog 2019-04-04 (0.9.5.6):
  • [New] Snow, coal and hellstone is now available as block texture
  • [New] Added setting to config file to disable "grain" on block textures
  • [Change] "Grain" is disabled automatically for natural block textures (dirt, sand etc)
  • [Bugfix] Fixed inventory not being saved properly if it contained too many items
  • [Bugfix] Players no longer spawn up in the sky when respawning after quitting the game

Changelog 2019-04-16 (0.9.5.7):
  • [Bugfix] Fixed player inventory not always being saved correctly when disconnecting from a server
  • [Bugfix] Fixed some desync issues with npcs in multiplayer
  • [Bugfix] Fixed "black flicker" on dirt blocks