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【Conan:Exiles】メジャーアップデート2.1

PCアップデート(2020年10月28日)-アップデート2.1
ごきげんよう、追放者諸君!

アイル・オブ・シプタのリリース以来、最初のメジャーアップデートをリリースします。これは、ゲームの多くのエコノミーとクラフトシステムに大規模なオーバーホールをもたらすことに焦点を当て、頻繁に要求される機能であるキャラクターの再カスタマイズをもたらします。

アップデート2.1では、ゲームのクラフトシステムに大規模なオーバーホールをもたらします。 以前は、「クラフトパワー」は特定のティア4の職人奴隷に大きく依存していました。これは、必要な特定の奴隷が見つからなかった場合にイライラするだけでなく、他のあまり関係のない職人の関連性を低下させていました。 エコノミーアップデートでは、その力のほとんどをワークベンチ自体にシフトし、特定のスラルを必要とせずにワークベンチ自体からボーナスを利用できるようにすることで、クラフト中により多くの能力と選択肢を提供することを目指しています。


PC Update (28.10.2020) - Update 2.1
Greetings, Exiles!

We are releasing our first major update since the release of Isle of Siptah, focusing on bringing a major overhaul to many of the economy and crafting systems of the game, as well as bringing an oft-requested feature: Character re-customization!

With Update 2.1 we are bringing a massive overhaul to the crafting systems to the game. Previously, “crafting power” was heavily reliant on having specific Tier 4 Crafting Thralls, which would not only make it frustrating in case you didn’t find the specific thrall you needed, but also made other, lesser artisans less relevant. With the Economy Update, we’re aiming to shift most of that power into the workbenches themselves, giving more prowess and choice to you during crafting by making those bonuses be available from the workbenches themselves without the requirement of a specific thrall.



そのことを念頭に置いて、これまでは直線的すぎたゲームのクラフトの進行についても調べました。非常に一般的な選択により、技術ツリーを介した面白くない進歩と、一部のステーションでのレシピの肥大化につながりました。その趣旨で、エンドゲームの分割に焦点を当てた新しい特殊なクラフトステーションを追加し、クラフトパワーの点でより垂直方向のアップグレードを提供するだけでなく、使用するステーションを選択できるエンドゲームでの水平方向の進行も提供します彼らが与える特定のボーナス。

だからといって、奴隷を作ることがゲームで役に立たなくなるという意味ではありません。まず第一に、彼らは彼らが彼らのティアに基づいて作成するアイテム統計に乗数を提供するでしょう。これは、これらの職人のボーナスに頼るのではなく、例外的で完璧なアイテムの品質を廃止するため、ギアを改善する方法になります。それだけでなく、新しいティア4職人奴隷スペシャライゼーションシステムも実装しています。このシステムでは、一部のティア4職人が、クラフト時に特定の統計を改善する特定のスペシャライゼーションを持っています。これらの変更に加えて、SurgesとWild Surgesを作り直して調整し、コミュニティのフィードバックに基づいてスポーン率を向上させました。

また、ゲームの釣りシステムとそれに依存するレシピの刷新も視野に入れています。魚介類のトラップの受動的な魚の生成を削除し、石の固結剤のレシピも変更します。これにより、イーコールの代わりに樹脂が必要になります。

With that in mind, we also took a look at the crafting progression in game, which up until now was too linear, with very general choices that lead to an uninteresting advancement through the tech tree and some recipe bloat in some stations. To that effect, we are adding new specialized crafting stations with an end-game split in their focus giving them more vertical upgrades in terms of crafting power, but also horizontal progression at the end-game where you can choose what stations to use based on the specific bonuses they give.

That doesn’t mean that crafting thralls will have no use in the game anymore! First of all, they will now provide multipliers to item stats they craft based on their tier. This will be the way to have improved gear since we’re doing away with exceptional and flawless item qualities, instead relying on these artisan bonuses. Not only that, but we’re also implementing a new Tier 4 Crafting thrall specialization system, where some T4 artisans will have a specific specialization that will improve certain stats when crafting. To top these changes, we have also re-worked and tweaked Surges and Wild Surges to have better spawn rates based on community feedback.

We have also set sights on revamping the fishing system of the game and the recipes that depended on it. We are removing the passive fish generation of fish and shellfish traps and we’re also changing the recipe of stone consolidant, which will now require resin instead of ichor.



このパッチは、クラフトと経済に焦点を当てているだけではありません。 また、私たちの初期の頃から実装を求めてきたものをゲームに追加しています。これで、キャラクターを再カスタマイズできます。 新しいバニティミラーからアクセスして、ベースの快適さからキャラクターのヘアスタイル、顔、体の特徴を変更できるようになりました。

それに加えて、追放された土地とシプタハ島のマップの両方について、ゲームに対する他の無数の修正と改善もバンドルしています。 これには、管理者がサーバーでのこの機能の使用を制限するために使用できる新しいファミリー共有サーバー設定が含まれます。 この変更は公式サーバーにも影響します。この変更の詳細については、お知らせを確認してください。

今後ともよろしくお願い申し上げます。

アップデートはインストールされたmodを混乱させる可能性があることに注意してください。 Modがインストールされている場合は、新しいパッチに更新する前に、現在のデータベースのバックアップを取ることをお勧めします。

This patch is not only focusing on crafting and economy. We are also adding to the game something you have been asking us to implement ever since our earliest days: you can now re-customize your character! Accessed through the new vanity mirror, you can now change your character’s hair-styles, facial and body features from the comfort of your base!

To top it all off, we are also bundling in a myriad of other fixes and improvements to the game, both for the Exiled lands and for the Isle of Siptah map. This includes a new Family Sharing server setting admins can use to limit the use of this feature on their servers. This change will also affect official servers, please check our announcement for the specifics of this change.

Thanks for your ongoing support, and stay safe!

Please remember that updates can mess with your installed mods. We suggest taking a backup of your current database before updating to any new patch if you have mods installed.




キャラクターの再カスタマイズ!

キャラクターの見た目、髪の毛、メイクを変えたいですか? 今がチャンスです! まったく新しいバニティミラークラフトベンチを構築し、それを使用して以前は永続的だったものを変更します。 新しいバニティミラーは誰でも利用できますが、新しいシプタハ島の拡張を所有している人は、髪と顔の新しいオプションをいくつか手に入れています!


Character re-customization!

Have you wanted to change your character’s looks, hair or makeup? Now is your chance! Build the all new vanity mirror crafting bench and use it to change what before was permanent. The new vanity mirror is available to everyone, but those who own the new Isle of Siptah expansion are getting some brand-new options for hair and faces!

 



クラフトのオーバーホール!

新しい特殊なクラフトベンチを追加すると、無数のさまざまなレシピを簡単に整理でき、新しくてかっこいいベンチをたくさん作ることができます。 クラフトベンチのいくつかの新しい層もあり、更新された外観の高レベルバージョンを提供します!
このアップデートでは、クラフトベンチもはるかに重要になっています。 クラフトへの特定のボーナスは、あなたが持っている奴隷のティアによって決定されるのではなく、あなたが持っているクラフトベンチのティアとタイプによって決定されるようになりました。

Conan Exilesには何千もの異なるレシピがあり、アップデートの主な目的の1つは、作成を簡素化し、レシピの数を減らすことです。


Crafting overhaul!

We’re adding new specialized crafting benches make it much easier to organize a myriad of different recipes and give you many new and cool benches to build. There are also several new tiers of crafting benches, offering high level versions with updated looks!
Crafting benches are also becoming much more important with this update. Certain bonuses to crafting are now determined by the tier and type of the crafting bench you have, instead of being determined by the tier of thrall you have.

There are thousands of different recipes in Conan Exiles, and one of the main purposes of the update is to simplify crafting and reduce the number of recipes!



職人奴隷スペシャライゼーションの作成!

それで、例外的または完璧なギアがなく、クラフトステーションが改善された利益を与えるようになった今、あなたの高ランクの職業奴隷はどうなりますか? 奴隷の多くは、装備にボーナスを与える独自の専門分野を取得しています。 たとえば、エッジスミスは武器に追加の鎧貫通を付与し、ブレードスミスは武器にダメージのボーナスを付与します。 さらに、一部の奴隷は、そのティアに応じて、鎧によって付与される属性も増やします。

高ランクの奴隷はいくつかの利点を失いましたが、特定の専門分野を持つ奴隷によって作られたアイテムは、以前よりも強力になります!



Crafting thrall specializations!

So, what happens to your high tier crafting thralls now that there is no Exceptional or Flawless gear and the crafting stations grant improved benefits? Many of the thralls have gotten unique specializations which give bonuses to gear. For example, an Edgesmith grants weapons additional armor penetration, while the Bladesmith grants weapons a bonus to damage. In addition, some thralls also increase the attributes granted by the armor depending on their tier.

Even though high tier thralls lost some advantages, the items crafted by thralls with certain specializations will be more powerful now than before!


以下、ゲーム内容後をうまく翻訳できないため、原文のまま。
そのうち、解説いれるかも。



  • New character re-customization!
  • Crafting system overhaul!
  • New specialized crafting stations!
  • New crafting thrall specializations!
  • Recipe streamlining!
  • Surges and Wild Surges tweaks and re-balancing!
  • New family sharing server settings!
  • Bug fixes and QoL changes!
  • …and much more!

Currently Known Issues
  • Some recipes are not showing up in certain specialized benches (i.e. Insulated Wood and Shaped Wood in Carpenter benches). This has been fixed internally and will be released as a part of an upcoming hotfix.
  • T4 Specialized crafters produce crafted equipment of a lesser expected value than older equivalents. This issue has been fixed internally and will be released as a part of an upcoming hotfix.
  • Placement boxes for crafting stations are not final and will be adjusted.
  • We are looking at adjusting the balance for the crafting station bonuses (speed/craft multipliers) based on feedback.




  • Fixed a number of crashing issues.
  • Added a new crash error screen that will inform if the crash is caused by a mod.
  • Fixed an issue where “Online play is restricted” prompts would show under specific circumstances.



  • Fixed an issue where avatars could be summoned in unintended locations.
  • Improved network protection against attacks for private servers (thanks Shayed for the information provided!).
  • Adjusted certain areas of the Siptah map for the anti-undermesh measures. This is a feature currently in testing on Testlive official servers.
  • Reverted visual effects of some vulnerabilities.


  • Added character re-customization feature! Craft the new vanity mirror and change your character appearance. Sorcery not involved!
  • Added new character customization options for owners of the Isle of Siptah DLC expansion: 9 new faces, 5 new hairstyles and 7 new facial options!
  • Major overhaul of the crafting systems and crafting progression.
  • Added new specialized crafting stations:
    • New Alchemy Bench: This crafting station takes over the production of finished alchemical products from the Fire-bowl Cauldron.
    • New Dyeing Vat: The dyeing vat has inherited all the dyes and war-paints from the Fire-bowl Cauldron.
    • New Tanner’s Table: This crafting station has received all of the silk, hide and leather manipulation recipes formerly present in the armorer’s bench.
    • New Tinker’s Table: This crafting station is where all the armor kits and weapon kits are now available from.
    • New Casting Bench: All recipes that required molds (i.e. jewelry, coins and glass flasks) are now available from this bench.

  • 30 new dyes added to the game (available through the new Dyeing Vat station).
  • New Tier 4 Crafting Thrall specializations: Some tier 4 crafting thrall types now have specializations. These specializations confer additional bonuses to specific item-stats. Note: T4 Crafting thralls prior to this patch should already have a specialization assigned.
    • Blacksmith Specializations
      • Edgesmith (Penetration-focused Blacksmith)
      • Bladesmith (Damage-focused Blacksmith)
      • Tempersmith (Durability-focused Blacksmith)
    • Carpenter Specializations
      • Fletcher (Penetration-focused Carpenter)
      • Bowmaker (Damage-focused Carpenter)
      • Builder (Durability-focused Carpenter)
    • Taskmaster Specializations
      • Driver (Concussion damage-focused Taskmaster)
      • Overseer (Durability-focused Taskmaster)
    • Priest Specializations
      • Confessor (Damage-focused Priest)
      • Seneschal (Durability-focused Priest)
      • Guardian (Armor-focused Priest)
    • Armorer Specializations
      • Shieldwright (Armor-focused Armorer)
      • Scoutwright (Weight-focused Armorer)
      • Temperwright (Durability-focused Armorer)
  • Added a new server setting to disable the use of family sharing in a server. Its current default is AllowFamilySharedAccount=True. However, this setting will be disabled on official servers.



  • Fixed a mismatching hitbox and collision detection for the Flotsam Rooftop Cap.
  • Fixed an issue in regards of Inverted Walls and Roofs not being able to be placed on top of any door frame.



  • Crafting bonuses from thralls have been moved into workbenches:
    • Weapon and armor smith thralls no longer provide bonuses to crafting speed, crafting cost reduction or fuel burn time. These bonuses are now provided by the workbenches.
    • Smelters, cooks, tanners and alchemists retain the crafting speed bonuses, but no longer provide cost reduction and fuel burn time benefits.
    • Taskmasters still provide conversion speed bonuses.
  • Crafting thralls now provide bonus stats to crafted items. The higher the Tier of the artisan, the better the benefits they provide.
  • Improved Tannery burned fuel faster than a regular Tannery. This is no longer the case.
  • The Fire-bowl Cauldron now works as a preparation station for base materials.
  • Armor padding recipes have now been streamlined (from 30 down to 6).
  • Melee Weapon Handle recipes have been streamlined into a single one.
  • Frost Giant’s Leggins and Gauntlets had their armor values and crafting materials swapped. This is now fixed.
  • Fixed Tools recipes not being available in the crafting benches after learning them from Feats Tab.
  • Fixed Grandmaster Armorsmith feat not being possible to unlock on its required level due to required feats.
  • Fixed the missing recipes for the T3 Carpenter Bench.
  • Encouraged Thralls to stop eating Legion Weapons. #whipit




  • Fixed an issue where Devolved Fiends and Devolved Serpentmen wouldn’t give XP upon death.
  • Fixed an inconsistency with The Bear Boss in The Circle of Ros-krana drops. It should now drop the correct type of head.
  • Damage on the Blunted Javelin has been reduced.
  • Fixed an issue where the Arena Champion, The Watcher Above, the Captain Below and The Ritual Keeper bosses would provide, when slain, significantly less experience to followers than other similar bosses.
  • We went ahead and fixed an issue where Siptah creatures would not drop heads when slain. We understand this caused many headaches, and we believe this fix will head the game towards the right direction.




  • Fixed an issue where the main boss inside a vault would not spawn under specific circumstances.
  • Fixed an issue where Storm enemies would attack braziers at Surge Altars.
  • Fixed an issue with NPC navigation inside the Harbor of the Drowned vault.




  • Exceptional and Flawless item qualities and recipes have been removed. Note: Existing armor and weapon pieces will still exist, but new ones will not be able to be crafted anymore.
  • Item quality can now be improved by crafting thralls. This also applies to bonus stats provided by armor and gear (from a base value of 5 to a max. of 10). Note: Old armor pieces retain their previous values.
  • Fish traps have been completely re-balanced. They now require bait in order to operate (they no longer generate fish passively). The better the bait, the more chances to get exotic or rare fish.
  • Ichor is no longer part of the Stone Consolidant recipe. You now need resin instead.
  • Ichor is no longer produced by fish other than those of exotic rarity.
  • Resin can be harvested from trees with a Pick or Pick-Axe of Iron tier or above.
  • Bark now drops from all trees when harvested with a pick or pick-axe, regardless of tool quality.
  • Bark now has an increased drop-rate from trees when harvested with a pick or pick-axe.
  • Resin now drops from all trees regardless of location.
  • Corrected the amount of flesh provided after cooking a Turtle Hatchling as it was inconsistent with the amount obtained from harvesting it.
  • Liquid Press oil recipes have been changed.
    • 10 Unappetizing Fish now give 1 oil.
    • 5 Savory Fish now give 1 oil.
    • 1 Exotic Fish now gives 1 oil.
  • New Survival level 20 perk, “Waste Not”. This reduces the amount of water used per drink from waterskins, effectively doubling the lifespan of waterskins.
  • The “Hard Worker” perk is now a Survival level 30 perk.
  • The “Efficient Butchery” perk has been removed from the game.
  • Surges and Wild Surges spawn-rates have been modified to the following new values. Note: This change is still a work in progress change and this values might not be fully reflected on this build yet:
    • Tier 2 and 3 thralls now have a chance of spawning as part of Wild Surges. T1=80%, T2=15%, T3=5%. In addition, there are 2 spawns for crafters for wild surges instead of just one.
    • For normal Surges, we’ve increased the spawn-chance significantly from before leaning towards higher tier thralls.
      • For a 200 point Surge, these are the chances now: T1=55%, T2=30%, T3=15%
      • For a 400 point Surge, these are the chances now: T1=20%, T2=30%, T3=50%
      • For a 1000 point Surge, these are the chances now: T1=5%, T2=15%, T3=55%, T4=25%
  • Change requirement for summoning surges from Decaying Eldarium to Hardened Steel.
  • Updated Crafting Thrall values for T4 specialized crafters so that they never go below the values of T3 Crafters.




  • High-level weapons and armors can now be crafted in the T2 and above benches, allowing T2 to be the “Best in Class” in terms of size footprint.




  • Some types of fish were unobtainable. This has now been fixed.
  • Fixed an issue where chest would not be able to be interacted with if under a small body of water.
  • Fixed an issue where players could get stuck under water under certain circumstances.
  • Fixed an issue where fishing traps were not able to be placed on certain bodies of water.
  • Fixed an issue where Vertical Elevators would return to their default position if a player would leave their render distance. Hooray!
  • Fixed an issue where mods were not able to be downloaded again if manually removed.
  • Fixed an issue that would cause the “Logged out characters remain in world” server setting not to work correctly.
  • Fixed an issue where Werehyena bosses mane would look flat.
  • Fixed an issue that would cause the player to lose feat points if they had unlocked the Novice Rhino Saddle-maker feat upon relog or death.
  • Infused Aloe Extract, Stutter Wraps and Infused Wraps provide less healing than their lower quality counterparts. This is now fixed.
  • Fixed an issue where certain aloe extracts provide higher amounts of healing than their wraps counterparts, despite having lower level requirements.
  • Fixed Leyshrine Brazier changing its texture to placeholder one while being lit.
  • Fixed a possible permanent “Heatstroke” effect caused by equipping temperature resistant armor while affected by changes to corruption.
  • Provided further refinements to the hair shader.
  • Removed incomplete mod kits that were dropping in the Unnamed City.




  • Moved the Shroom Amanitas in the Refuge of the Goblinoids away from the Noxious gas zone.
  • Fixed ladders in the Bat Demon vault.
  • Fixed an issue where two recipe bottles were sunk under the mesh and impossible to interact with. This means you can now learn the Belly Dance and the Aquilonian Dance.
  • Fixed a number of visual imperfections on the Siptah map.
  • Fixed a number of spots where the player could fall outside of the world in the Siptah map.
  • Fixed “The Depths” point of interest discovery trigger point being set under the mesh.




  • Updated the Shaggai Huntress poison spit attack visual effects.
  • Updated animations when using Bindings.
  • Updated sitting animations to fix a number of problems with the character’s neck getting groovy.
  • Fixed an issue that would cause the character’s right arm to change positions when holding a torch.




  • Through painful exertion, our #spellchekker team gave it all to fix a number of minor typos in-between sessions of whipping, gruesome torture and marathon reruns of Christmas movies on Vanir Home System devices.
  • Added visual icons to identify T4 Crafting thrall specializations.
  • Fixed an issue in regards of missing food icons in followers’ diet screen.
  • Fixed an issue where the Corruption Effect would not update accordingly in the Status tab.
  • Fixed an issue that would cause the server browser to freeze when filtering by map.
  • Fixed the placeholder icons and missing recipes from Dark Templar Armor and Guardian Armor regular and epic feats.




  • Added voice and audio effects to Siptah turtles, but they still don’t eat pizza.